![]() ![]() There's a support whose "mana" is actually the damage her allies do to enemies. There are two champions that are controlled by two different players, but share the same body. One of them has a passive that relies on dying constantly. Then there are champions with incredibly deep and niche mechanics. With a particular hero, you can be in three different lanes, doing three different things, killing three different heroes. On top of that, each champion has two ultimates, only one of which you can pick per game. In HotS each hero has 7 levels of "talents" they must pick every few levels that completely change their playstyle (with the same fully-talented hero, you can end up a long-range laser-beam burst assassin, or you can become a tanky melee teleportation poke mage - with another, you can go from hyper-long range poke mage to siege summoner). I mean, in LoL, each champion has fixed abilities and a more-or-less constrained item build that varies slightly depending on the situation. Sure, there are more champions in LoL, but that comes with longevity. Otherwise, in what way exactly is LoL deeper than HotS? There's items, and that's about it. I mean, I won't sit there and argue with you forever, but I get the feeling you've never played HotS in your life, and know very little about it.
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